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Nintendo 64 Game Pak : ウィキペディア英語版
Nintendo 64 Game Pak

Nintendo 64 Game Paks (NUS-006) are plastic ROM cartridges that store game data for the Nintendo 64. Their sizes vary〔(【引用サイトリンク】url=http://n64.icequake.net/ )〕 from 4 MB (32 Mbit; e.g. ''Automobili Lamborghini'' and ''Dr. Mario 64'') to 64 MB (512 Mbit; e.g. ''Resident Evil 2'' and ''Conker's Bad Fur Day''). The Game Pak's design tradeoffs were intended to achieve maximal system speed and minimal system cost, with a lesser storage space and a higher unit cost per game.
Launched in 1996, the Nintendo 64 is the latest major home console to use a cartridge as its primary storage format, and more recent handheld systems such as the PlayStation Vita and Nintendo 3DS also use cartridges. Additionally, Nintendo's data storage strategy had always been to develop a complementary higher-capacity disk-based peripheral to accompany the Nintendo 64 Game Pak. This resulted in 1999's 64DD, an aftermarket peripheral which was launched years late and only in Japan as a commercial failure, leaving the Game Pak as the console's only storage medium.
==History==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Nintendo 64 Game Pak」の詳細全文を読む



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